瓷砖世界大战 游戏指南
How to play
No install, no account. Type a nickname and you are on the world map. The ? button on the home screen is a short card deck. This page covers controls, buildings, weapons, alliances, private rooms, and sharing a result.
A browser strategy game on a tiled world map. Send troops from your land, clash with other nations, and shift the front with buildings, weapons, and alliances. A match usually lasts a few to about fifteen minutes. When it ends, your result counts toward this month’s country war board.
Join the war puts you in a public room on that map. The match starts when the room fills or the wait timer ends. In-game language follows the country you connect from.
| Stage | What you do |
|---|---|
| Lobby | Players gather on the same map. Public matches start when the room fills or the timer ends. Bots may join while you wait. |
| Pick a capital | About 30 seconds. Only the marked candidate cities can be chosen — not any tile. Skip and you spawn at random. Your capital is level 5. |
| Battle | Grow troops, attack, defend, and paint the map. Buildings, weapons, and alliances shift the front. |
| End | Win by holding 20%+ as hegemon for 90 seconds. If no hegemon after 15 minutes, highest occupancy wins. Lose every tile and you fall. |
| Results | Replay the match as a timelapse. A card shows rank, peak tiles, and favorite weapon. You can copy a link. |
| Spectate | After a loss you can keep watching, or start a new game. |
| If this happens | Result |
|---|---|
| First to 25% land | Become hegemon |
| Hegemon holds 20%+ for 90 consecutive seconds | Win |
| Drop below 20% during the hold | Hegemon clears · 30s cooldown to reclaim |
| 15 minutes with no hegemon | Highest occupancy wins |
| You lose every tile | Defeat. You can still spectate. |
Occupancy counts land tiles only. Sea does not count.
There are no 1–4 keys to pick a send percent. Click your tile, then click a destination. Troops keep flowing while the route is open. At 0 troops the route stays active; production refills the source to 20, then departures resume. Reinforcing a tile that is already at max troops does not stop the stream — excess arrivals are lost.
| Input | Action |
|---|---|
| Click your tile, then the destination | Send troops. Attack enemies, reinforce yourself, or pick reinforce/attack for allies. A route is enough. |
| Click the destination first, then your tile | Same order. Either sequence works. |
| Left-drag | Pan the map |
| Mouse wheel | Zoom |
| W A S D or arrow keys | Pan the map |
| Right-click | Clears selection and menus only. Does not pan. |
| Space | Jump the camera to your capital |
| Esc | Closes menus, then cancels all of your troop streams |
| X | Cancels all of your troop streams |
| Click a tile | Highlights troop lines leaving that tile. |
| Click a troop line | Cancel that route only |
| Capture | Any capture cuts every stream that starts or ends on that tile — yours or anyone else's. Send again on the same route if you still want pressure. |
| Long-press your tile (~0.5s) | Empty tile: build / SOS. Factory: weapons. Other building: info and SOS. |
| Team colors | Toggle in the side panel to paint you and your allies in similar tones. |
| Input | Action |
|---|---|
| Tap source, then target | Two taps send, reinforce, or set up a cancel. Either order works. |
| One-finger drag | Pan only. Troops do not leave. |
| Pinch | Zoom |
| Long-press your tile | Build / SOS, or the factory weapon menu |
| Tap a tile | Highlights troop lines leaving that tile. |
| Tap a troop line | Cancel that route only |
| Battle intel button (bottom right) | Minimap, occupancy rank, alliances, team colors |
Tiles show troop count, level, and a flag. Use the flag when colors look alike. Dragging only moves the camera — send troops with two taps.
Every tile has a level from 1 to 5. Higher levels hold more troops (cap 100–500) and make more gold. The capital you pick is always level 5. Other levels are scattered across the map.
A short tap on your tile selects it as a troop source. Building takes a long-press. On an empty tile the wheel offers Build or SOS. One building per tile. Gold is spent up front. Cancel construction and you get half the gold back. Ports only work on the coast.
| Building | What it does |
|---|---|
| Factory | Builds and stores weapons. One in production plus one ready shot. Launch from here. |
| City | Doubles gold income on that tile. |
| Barracks | Doubles troop growth on that tile. |
| Fort | Halves combat damage when this tile is attacked. |
| THAAD | 90% intercept just before a missile hits. Smoke, supply, and carpet bombs are not stopped. 30s cooldown after an intercept. |
| Port | Coast only. A port at either end: 2× sea speed. Origin port: 0.3s departures (2 troops). |
| Rail | If both ends have rail, departures are 0.2s apart (2 troops). |
| Familiar route | After 20+ seconds of streams on the same from→to pair, movement and departures on that route are 1.5× faster, with ›› markers on the line. |
Long-press a factory you own to open weapons. A short tap only selects it for troops. Pick a weapon to spend gold and start production. One ready shot sits in that factory. Long-press again to launch, then tap a target. Farther targets take longer. EMP, nukes, and supply may ask for confirmation.
| Weapon | What it does |
|---|---|
| Precision | One enemy or neutral tile. Removes 150 troops and destroys the building. If troops hit 0, you capture it. |
| EMP | Shuts down the hit tile and its neighbors for 30 seconds. Allies in range break the alliance and you become Traitor. |
| Nuke | Wipes troops and buildings on the hit tile and neighbors; land goes neutral. Warns you if friends are in range. Does not auto-break an alliance. |
| Bio | For 20 seconds troops stop growing and drop by 5/sec. If they hit 0, the attacker captures the tile and the building stays. |
| Smoke | For 30 seconds that tile takes half combat damage. |
| Supply | Friendly or allied tiles only. Instantly adds 150 troops, up to the cap. |
| Carpet bomb | Center + neighbors: 16 bombs over 5s, 10 troop damage each (max 160). No buildings or capture. THAAD 0%. |
Create room opens a private war. Only people with the link can join.
Join the war looks for a public room on your map. If none exists, one is created. The match starts when the room fills (cap depends on the map) or the wait timer ends (cap × 5 seconds). Bots may join while you wait. Colors are assigned when spawn starts. Short how-to cards cycle on the wait screen.
You do not pick a country. It follows where you connect from. The board ranks countries, not nicknames. A new season starts each month on Korea time.
Eight maps. The cap is humans plus bots. The world is wide. East Asia and Southeast Asia are quicker fights.
| Map | Max players |
|---|---|
| East Asia | 25 |
| Southeast Asia | 15 |
| Middle East | 30 |
| Asia | 35 |
| Europe | 25 |
| Africa | 15 |
| Americas | 20 |
| World | 40 |
| Question | Answer |
|---|---|
| Do I need an account? | No. A nickname is enough. |
| Can I play on a phone? | Yes, in the browser. Pinch-zoom, then two taps: source and target. |
| Do I have to leave after a loss? | No. Spectate or start a new game. |
| Play with friends only? | Create a room and share the invite link. Pick a nickname and color. Very similar colors ask for a second look. |
| Can I share a result? | Yes. After a match you get a timelapse and a result card. Copy the link. Links can expire. |
| What if I go idle? | About 3 minutes in a match or 10 minutes in a lobby with no input disconnects you. |
| How do I change language? | The game UI follows the country you connect from. Guide and journal follow /ko or /en in the URL. |